For volume 21 of our Collective Sessions Mix Series, we have a VERY special guest in Chicago Bass Maestro, Richie August! Starting with Dubstep in 2008, Richie’s first official release came in early 2009 on Betamorph Recordings. 2010 until spring 2013 he was the brains behind the “Hulk” group until leaving to further his solo career. He’s worked with labels such as, Play Me, Rottun, Sub Human, Ultragore Recordings, Multikill Recordings and released a full length album on July 4th 2013. This mix has lots of originals sprinkled amongst a sea of heavy hitters! We hope you enjoy and share with your friends!

Collective Sessions vol 21 Featuring Richie August

Track Listing:
1. London Future & Djemba Djemba – Look At Me Now feat. Ifa Sayo
2. Jacob Plant – Fire (Dubsef’s Festival Trap Remix)
3. Jesse Slayter – China
4. Richie August – Loco
5. Woogie x Ransom – We Get Down
6. Burn The Disco – Turn Up
7. Yello Claw – P_$$YRICH feat. Adje
8. GTA – Yolohton
9. Meaux Green – Grindin’ On Acid
10. Jackal ft. CRNKN – Bubblegum (LVX Remix)
11. Buraka Som Sistema – Hangover (Cosenza ReTwerk VIP)
12. Hifee – So Ghetto
13. Matrix & Futurebound feat. Max Marshall – Control (Torqux Remix)
14. Meow666 – Meow Machine
15. Stafford Brothers – Are You Ready
16. Samual James – Mega
17. Gianni Marino – Piew
18. New Young Pony Club – Hard Knocks (Astronomar Remix)
19. Cutline – Crack It
20. Duck Sauce – Radio Stereo (Bingo Players Remix)
21. Jitta On The Track – Mollylujah (Watapachi Remix)
22. Remedy – Welcome To Tha Trap
23. Kai Wachi – Game Over
24. Bommer & Invictous – Blat!
25. Yellow Claw & Yung Felix – You Make Me
26. Debroka x BoyJamez – Autograph
27. Duwell – Duck Season
28. Kill The Noise – Rockers – (Bro Safari & UFO Remix)
29. Richie August – Robo Lean
30. Metallica – Battery (Richie August Remix)
31. Gianni Marino – Azn Girls (ETC ETC Remix)
32. Pote – Stomper
33. Invictous – SmokeSalmon
34. Richie August – My Lady
35. Razihel – Falcon VIP
36. Hulk & Dan Wall – Brotorious (Richie August Remix)
37. Boy Kid Cloud & p0gman – Hood Rich
38. Bro Safari & UFO – Drama (Sadhu Remix)
39. JuJu & Bommer – Al Capone
40. KnightRiderz – FallInLove

Artwork by Nicholas Love Visuals

I know it sucks that Halloween falls on a Wednesday this year and we were all forced to do our costumed drinking and celebrating this past weekend instead of on or closer to the actual holiday. There is a silver lining, though: most haunted houses are still open this week, and some are even running through next weekend.

Indy Mojo attended a grand total of seven* haunted houses this year. Based on the experiences and opinions of the other members of the Indy Mojo spook staff, I’ve ranked them from best to worst for the 2012 haunting season. You’ve still got a few days left to get scared; read on for our recommendations on where to go and click the links to read the full review.


First place: Southside Massacre and Indy Scream Park (tie)

Southside Massacre was my personal favorite for their extreme interactivity, authentic actors, and overall intensity. If the idea of a monster grabbing your shoulder or chasing you around a medical table with a drill is simply too much to handle, Indy Scream Park is the best around for a well-balanced scare that leaves victims feeling like they got what they paid for.

The Scream Park’s five haunts and Monster Midway make it easy to spend an entire evening hanging out and getting scared, while Southside Massacre’s attractions move you though in a shorter amount of time but will leave you feeling equally exhausted from the unceasing adrenaline rush.

Last chance at Southside Massacre: this Tuesday 10/30 and Wednesday 10/31

Last chance at Indy Scream Park: this Monday 10/29, Tuesday 10/3, and Wednesday 10/31.

Second place: Corpse Manor

Why: mix of humor and terror, professionally trained theatrical actors, detailed props and scenes, no-touch policy

Last chance at Corpse Manor: this Monday 10/29, Tuesday 10/3 and Wednesday 10/31

Third place: Frite Lodge

Why: locally sourced (mostly handmade) props and materials, volunteer actors who truly love to scare, tight aisles that utilize small space well, no-touch policy

Last chance at Frite Lodge: officially closed for the 2012 season

Fourth place: Fright Manor

Why: scary animatronics, original scene ideas, no-touch policy

Last chance at Fright Manor: this Monday 10/29, Tuesday 10/3, Wednesday 10/31, Friday 11/2, and Saturday 11/3

Fifth place: Asylum House

Why: an absolutely terrifying graveyard, expansive outdoor grounds, extended periods of no scaring, a boring corn “maze”, do-touch policy

Last chance at Asylum House: this Monday 10/29, Tuesday 10/3 and Wednesday 10/31

Sixth place: Hanna Haunted Acres

Why: poor acting, very few scares, fun hayride, no-touch policy

Last chance at Hanna Haunted Acres: this Monday 10/29, Tuesday 10/3, Wednesday 10/31, Friday 11/2, and Saturday 11/3

*I also attended Necropolis, even though they didn’t respond to Indy Mojo’s request for a press pass. There’s no review to read because the haunt is exactly the same as it is every year, except for the omission of several of their best classic scenes. The Zombie Inn and Dark Terrors, their subsequent follow-up attractions, fail to meet expectations and left me feeling unsatisfied after the thrills that the opening haunt delivered.


What was your favorite haunted house that you attended in during the 2012 season? Tell us which one and why in the comments below.

My first visit to Hanna Haunted Acres was more than five years ago. I remember being excited at the idea of multiple haunted houses at a single location for one [not-so-low] price. I also remember leaving with feelings of deception after discovering that “multiple haunts” only meant a series of cargo trailers with minimal concept development and few opportunities to be scared. The haunted hayride was unquestionably the highlight of that night all those years ago.

So, when I returned this year after a long hiatus I had high hopes that Hanna Haunted Acres had improved leaps and bounds. While I’m happy to report that the individual trailers are gone and have been replaced with one large building and a second smaller one, the quality of the haunt has improved little, if at all.

Despite an elaborate entryway and a creepy actor calling for victims from the front yard, the Indy Mojo spook staff breezed through Hide and Seek without holding hands or emitting a single scream. Carnevil, Hanna’s three dimensional haunt, ups the ante with cool visuals brought to life by 3D glasses. Medical Malpractice’s hospital-visit-gone-wrong theme could have been an effectively scary adventure, but the actors’ continual lack of enthusiasm and originality missed the mark time and time again. With all three attractions housed in a single building, their sounds carry and mix together to create a sense of chaos, but never one of quiet eeriness.

Twisted, located in a smaller building all its own, is a blend of many scenes and themes. Much like Medical Malpractice, this haunt makes good attempt to frighten- and actually does occasionally- but errs on believability.

More than the average, uneventful trip through the woods, Hanna’s haunted hayride is full of spooks from actors who follow the wagon on foot and scare from all angles. The colossal animatronics are impressive- both for their intricate detail and behemoth size. Setting my friend up for the best scare of the entire hayride, I asked him to sit at the back and he obliged unknowingly. (insert evil laugh here)


Indy Mojo Street Teamer Nike’ Nicole has similar feelings of dissatisfaction:

I was not impressed with Hanna Haunted Acres. The corn maze was closed due to rain and mud, but the other attractions (with the exception of the hay ride) left much to be desired. The haunted houses were sparsely populated with actors. The workers they did have lacked a certain enthusiasm that is commonplace at other haunted houses, as if they didn’t care if they really scared you or not. The grounds were spacious, but extremely muddy and hard to navigate. The one thing about Hanna Haunted Acres that I really liked was the hayride, where the actors were more convincing. It was exciting and extremely entertaining with twists around every corner.

Indy Mojo supporter Brandon “Puck” Connolly favored the hayride as well:

My favorite part of Hanna Haunted Acres was the hayride. It wasn’t as corny as I thought it would be. The animatronics were the best feature and you could tell a lot of money and work was put in to them. The actors didn’t exactly have their hearts put in to it, but that may have been because they were cold and wet. Hannah Haunted Acres is okay, but there’s a lot of hype with only massive animatronics to back it up. I didn’t experience the cornfield, but take your kids or friends and make them sit at the back of the hayride. Holy shit.


At $12 per haunt, or a combo pass for $27, the only event that’s worth the money is indeed the hayride. Take advantage of the Weekday Haunted Hayride 4 Pack (four hayride tickets for $11.25 each) if you can, but the Indy Mojo spook staff suggests skipping the rest. They’re open every night from now through November 2nd.

Hanna Haunted Acres

7323 E. Hanna Ave.

Indianapolis, IN 46239


Frite Lodge is named so because it’s housed in the basement of the Masonic Pleasant Lodge 134 Craft Club on the city’s southeast side of town. The haunt prides itself on heavy engagement with local residents and a strong dedication to giving back to the community. Frite Lodge is also distinctly characterized by a do-it-yourself feel. From unique, handmade props to unpaid, volunteer actors who truly love what they’re doing- Frite Lodge puts a lot of heart into producing a great haunted attraction with an impressively low budget.

Frite Lodge employs a no-touching policy and strives to bestow no discomfort onto any of their patrons. When I inquired about a memorable portion of last year’s haunt that required victims to crawl, the haunt’s organizers cited negative feedback from their customers as the reason for its absence in 2012. The only activity required to make it through the haunt this year is walking.

Frite Lodge further distinguishes itself by constructing a sizable, single attraction rather than utilizing the popular marketing ploy of multiple haunts. There are no mazes, no rotating black light tunnels, no chainsaws, no rooms full of Jason masks, or any other derivative of tired, overused haunted house elements. The Frite Lodge is pure creativity and passion at its best.


Here’s what the rest of the Indy Mojo spook staff had to say about Frite Lodge:

Indy Mojo Street Team Captin Gwen Wilson:

Frite Lodge was by far the haunt that moved us the most. Not only is it locally sourced, but everything put in and out of the lodge is donated, volunteered, or handmade. Every year they attempt to do something different and new- with the exception of the amazing entry way with a mini-garage door that opens up before the next group of victims enter the haunt. The waiting hallway is filled with deviant art created by a local artist who also contributes to the sets and costume makeup.  Furthermore, the hallway is filled with great music to get your adrenaline rushing and nerves alert before you enter.

Avid Indy Mojo supporter Brandon Connolly a.k.a. Puck:

The Frite Lodge is a quaint, intimate haunt on Indy’s Southeast side. Don’t let its size fool you – not one square foot of space is wasted in the planning and layout of the rooms. The lodge is run by the local Freemasonry chapter and the quality of their craftsmanship shows in every detail. There is a fire outside for the workers, but it’s nice to know you can enjoy its warmth and chat with the haunt’s close-knit staff (they are all community volunteers, by the way, for the love of the scare and not the paycheck). The different rooms all had personality because each room belonged to the monster or ghoul who worked in it. Their individual suggestions and requests about each of their rooms are taken in to account by Frite Lodge organizers and it shows. Not one worker showed any signs of boredom or indifference. They were neck-deep in their genuine efforts and you could tell they loved every minute of it. My favorite had to have been the hanging room where a poor soul is put to death by way of lethal suspension. It looks real and I couldn’t help but feel the urge to grab their legs and save them.

Indy Mojo Street Teamer Nike’ Nicole:

I enjoyed this haunted house so much. The staff was extremely friendly and kind, and made it clear all of the proceeds go towards enriching their own community. Each room contained something different that allowed you to see the personalities of the staff members in the room who each had realistic and unique costumes. I was scared or caught off guard more times than I could count. It was cool that such a small place and community could compete with the big dogs! I highly recommend visiting this haunted house.


If you want to support a haunt that is affordable, truly local, and fueled by an obsessive love for scaring people, be sure to swing through Frite Lodge before they close this Saturday October 27th.

Frite Lodge

7525 South Acton Road


The Indy Mojo spook staff makes a friend at Corpse Manor

After successfully opening their completely re-designed haunt last year, Corpse Manor is back and they’re stronger than ever. The little, east-side building that houses the attraction is the perfect size for elaborate rooms that keep patrons close and intimate with actors. A small wooded area outside is also ideal for a short, dizzying excursion through the trees that’s both hilarious and terrifying all at the same time.

Those who went last year will be glad to see a reappearance of Corpse Manor’s finest props and most memorable characters, but will also be pleased to find many new scenes and updates. The halls and woods of Corpse Manor are filled with professional actors who interact with believable authenticity- an attribute that really sets the quality of their haunt apart from others.


Indy Mojo street team leader Gwen Wilson raves:

Corpse Manor is not for people who can’t handle a great scare! This haunt that has definitely made an impact on the Indy Mojo spook staff as one of the top haunts of the season! I favored the animatronics the most because they were actually scary and pretty intense. Around every corner our hands were clenched with anticipation of what might come next. Corpse Manor is affordable, not too far out of the way, and highly recommended.


Corpse Manor is great fun that’s safe for all ages, assuming they actually enjoy a good-natured scare park. From strangely likeable characters that speak and behave with genuineness to innovative twists on classic themes and scenes- Corpse Manor ranks among my list of top haunts in the city.

Corpse Manor

4700 N. Post Road

Indianapolis, IN 46226

$15 for Corpse Manor and Night Shadows*, $20 for the combo ticket that includes both indoor attractions and Sinister Woods

*Corpse Manor is advertising two indoor attractions (Corpse Manor and Night Shadows) but there is really no distinction between the two and it all feels like one giant haunt. The Indy Mojo spook staff strongly suggests you pay the extra $5 for the combo ticket and go through the outdoor attraction as well; we promise it’s worth your money.

Fright Manor packs a lot of punch into what looks like a terribly small building hidden in the southernmost area of downtown Indy. The ultimate in traditional haunted housing- this attraction opts for clever, original scenes over newfangled tricks and gimmicks. With some of the most impressive animatronics you’ll see anywhere in the city, Fright Manor is ideal for anyone with an appreciation for great detail who is looking to be moderately scared and not physically touched.


Indy Mojo promotions director Matt Ramsey offers another honest evaluation of his experience:

This was a very traditional haunted house; Freddy Krueger and Jason both made an appearance. I think they made great use of the space, with lots of twists and turns. With this one, I found myself giggling more than jumping, which could be due to me being in the back of the group most of the time. I would suggest leading the way to maximize scare opportunities.

They could have made better use of the guys lurking above us- by jumping down or throwing things at us; I wasn’t sure what they were doing up there. There were also various doors in many of the rooms with no direction of which way to go. This confusion led to our group heading down the wrong path a couple times and we had to get redirected by the cast. This eventually allowed for the group behind us to end up in front.

Indy Mojo intern Gwen Wilson also ranks Fright Manor somewhere in the middle of her frightening experiences during the 2012 haunted house season:

I specifically recall walking into a haunted woods scene and jumping out of my shoes when a huge werewolf leaped out at us with ferocious teeth and red beady eyes. On a scale of one to five, I give this haunt a solid 3.5.  A lot of the staging had a DIY touch and it’s always fun to see what the locals are coming up with. The price was decent for the scare you get with it. 


Fright Manor

2909 S. Meridian Street

Indianapolis, IN 46225


Note: This review encompasses two of three attractions at Fright Manor. It was rainy the night that we attended and Zombie Alley was closed. Music Editor Danielle Look makes friends with an Indy Scream Park clown

Monster Midway

Indy Scream Park begins upon passing the ticket booth and entering the Monster Midway, which acts as both a central resting hub for weary travelers and a dark carnival of horrors. Our group discovered fairly priced concession items such as beer, elephant ears and water, picnic tables, fire spinners, a zombie-infested paint ball shooting range, games and friendly staff conveniently located on the Monster Midway. Patrons gathered around several large fire pits in the center of it all while monsters like this gigantic clown inconspicuously roamed the grounds to catch distracted haunted-housers off guard.

Looming to the left was a dark, gigantic barn erupting with screams. To the right, a backcountry woods flanked a cornfield featuring the silhouette of an eerily placed farmhouse centerpiece surrounded by bellowing fire blasts.

Indoors: Bedlam, Kurayami & Nachtmahr

The VIP fast pass provided exactly what Indy Scream Park promises: front of the line access- at least it did for us on opening weekend. However, if you opt to wait in line between attractions (five total), you may be thankful for the opportunity to catch your breath and strategize with your party before entering the next haunt.

Except strategizing is a wasted effort when each consecutive portion of the park hinders a different sense and provokes a different fear. After a trippy, glowing romp with Bedlam’s cackling clowns, hold on tight to your buddy as you navigate Kurayami’s shockingly dark maze where you must utilize sound, smell and touch to find your way out. The newly redesigned Nachtmahr is a mixed bag of original scenes and effects where you’re certain to be separated from your group by butchers and besieged by psychopaths armed with authentic medical equipment- all in the same haunt.

Outdoors: Infected & Backwoods

Indy Scream Park’s showcase attraction is unquestionably Infected, a gruesome twist on the traditional corn maze. Surrounded by distant gunshots while passing through tent stations filled with wounded soldiers and diseased locals, it’s easy to believe you’re really in the middle of a violent battle. When the trail empties into the front yard of the ominous farm house towering over the cornfield, take a deep breath as you approach the porch because- yes- you are about go inside of it.


If you make it out of the farm house virus-free, you’ll  enter the Backwoods next. Along what could be a peaceful hike on a beautifully moonlit trail, hillbillies taunt their unwanted visitors and harass their unfortunate captives.  It’s a socially awkward frolic through the forest and an effective cool-down from Infected’s blood-pumping adrenaline rush.


Here’s what my partner-in-crime, intern Gwen Wilson, had to say about some of her favorite moments:

Provided with a pair of snazzy 3D glasses, we entered Bedlam to meet walls painted in multiple medias of neon and blacklight. With a few scares here and there, the greater purpose of the attraction was to present attendees with something visually innovative, creative, and unique. My favorite was the revolving room that threw off my balance completely. Walking across a metal grate as a cylindrical wall rotates around it is a new way to scare your brain by messing with your senses.  Overall, I loved Bedlam the most, especially for the artistry and craft behind its development.

My next favored attraction, Kurayami, was also the most intense for me.  Heading into a dark room, the IndyMojo Staff quickly and instinctively clenched our sweaty palms together. We entered the attraction waiting for our first scare, but quickly realized this haunt relied on feeling your way through instead. Without a light in sight, we repetitively found ourselves mingling in a corner- unsure of where to lead the group next- until a spurt of air interrupted our confusion and reminded us that someone could be right behind me whispering in my ear.


Grab a carload of people and head up to Anderson for one the best haunts in the Indianapolis area. It’s absolutely worth the short drive and the price is totally right for the quality of entertainment.


Indy Scream Park

5211 S New Columbus Rd

Anderson, IN 46013

Open Fridays, Saturdays, and Halloween 7 pm-midnight (general admission $27)

Open Thursdays and Sundays 7-10 pm (general admission $22)


Special thanks to Indy Mojo mofo Brandon “Puck” Connolly for his contributions to this review.